The living dead

Playing one of the undead in WoW brings some oddities to the surface. You are, in essence, a re-animated long-dead corpse, motivated purely by the magical power of something or other. Yet, you'll find that eating apples and drinking milk still provide the same benefits they supply to the more conventionally sentient. The first aid bandages you can grok as, maybe, mummy-like re-wrapping of your exposed bones and there's a cool skill - cannibalize - which allows you to “chow down” on nearby corpses to boost your healing.

But the apples still amuse me. And I'm glad to see others have been piqued by the inconsistencies...

Would it have been any fun to have a different “diet” for the undead in WoW? There's a precedent in the food Hunters' pets will accept. I tamed a boar and found (as pigs do) he'd eat anything. But a hyena will only take fruit and meat. They could have the undead chowing down on embalming fluid or something of that ilk. But, maybe it was that, taken to it's logical end, it would really be just the undead who'd have a different diet; though you could make the Tauren or Night Elves veggies I guess.

I would like to see some difference between the races; as it stands, beyond starting point (and Trolls don't even get that) and a few quests, the only other difference appears to be the classes you can't be.

Comments

mist mist wrote:

This post brings Planescape Torment to mind smile

Monday 28 March 01:04

Mattt Mattt wrote:

There are different traits for each race. All night elves can turn invisible while standing still, for example. Dwarves can see treasure chests on the mini-map, I've heard....

If you made undead only able to eat different things, the cooking profession would not be viable for them. This would require many more items to be created for them, development time that could be spent making fun stuff, instead of things that may SOUND fun but not work out in practice. Wookiees in SWG, for example, couldn't wear regular armour or speak english. This turned out to not work very well in practice.

WoW's big draw is that it is easy to play. I think people would be discouraged to play as undead if they had go an extra mile to get food. The idea of food is to easily and quickly reduce downtime, something everybody hates. Increasing the pain of downtime would be counterproductive.

I dunno.. that's how I see it anyway. smile

Monday 28 March 16:37

Auz Auz wrote:

Food isn't in the game to ameliorate downtime. If they wanted to make downtime less onerous, they could reduce it themselves. Food is in the game as a money/time sink. In fact, it would be more correct to say that downtime is in the game to make food worthwhile.

Monday 28 March 18:49

Mattt Mattt wrote:

It is a money sink that reduces downtime. It does that by refilling your hp/mana and by increasing your total health and rate at which your health and mana refill.

Monday 28 March 22:29

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