Archive for February of 2006

A million to one chance...

February 27, 2006
...but it might just happen:
“When Kylie Hodgson gave birth to twin daughters by caesarean section, she was just relieved that they had arrived safely.

It was only when the midwife handed them over for her to hold that she noticed the difference between them.

Remee, who weighed 5lb 15oz, was blonde and fair skinned. Her sister Kian, born a minute later weighing 6lb, was black.”

Black and white twins | the Daily Mail

Podcast 2: just when you thought it was safe to go back in the water

February 26, 2006

EQ:TNG

February 20, 2006
So, like everyone else, I'm giving the EQ2 trial a go. I got my little Barbarian up to level 4 in a few minutes, so I can't really say much about the game per se, other than it hasn't differed much from most recent MMOs I've tried.

One things I did notice, even though I'm not an artist, is that there is something odd about the graphics. I thought maybe, like WoW before, it had just picked lower settings than it thought my rig could handle. So I ramped up the textures a bit - but there's still something I can't put my finger on. A feeling as if the engine was designed for another purpose...

Hours of...

February 19, 2006
...fun.

Well, maybe a couple of minutes.

Baby's First Podcast

February 18, 2006

Monkeying around

February 17, 2006
Bless 'em. These award shows are a load of bollocks any road.
“With both bands playing the Portsmouth Guildhall as part of the ShockWaves NME Awards Tour 2006 on February 15, the Arctic Monkeys were unable to attend the BRITS ceremony to pick up their British Breakthrough Act award.

However when the band were asked to send a video in their place, the Sheffield group turned to We Are Scientists frontman Keith Murray to deliver their speech.”

NME.COM - News - We Are Scientists accept BRIT for Arctic Monkeys

The indestructo-car

February 12, 2006

(From Top Gear, probably the finest car show on TV; via Waxy)

Minor updates

February 12, 2006
Changed a few things around on the side-bar and updated a few plugins. I added a feedreader using my “journal” over at last.fm - I might try messing around with that more this year smile

Richard Bartle redefines the grind

February 11, 2006
“The grind is for when there are two trolleys either side of an aisle, carelessly held out just far enough that a trolley can't quite get between them. I go between them anyway, and allow the wedge shape of my trolley gradually to push theirs out of the way. I call it "the grind" because of the satisfying sound of metal against metal it makes.”

QBlog

Too much spare time?

February 10, 2006


(Also; via Waxy)

Geetar

February 10, 2006

Hound Dog Taylor, thanks to my ol' buddy Dan.
(here if you don't viddy)

He likes to watch...

February 09, 2006
“TWO women were caught romping in a train station toilet, a court heard yesterday.

Nicola Hudson, 22, and Ann-Marie O'Neill, 29, were heard "moaning and groaning" by a cop at Manchester Piccadilly.

He looked over a cubicle wall and saw O'Neill naked from the waist down, kneeling and caressing a topless Hudson.

After several minutes the officer told them to stop and get dressed.

The Sun Online - News: Lesbian lovers in train loo

An interesting point...

February 07, 2006
Mo' Idolatry, Mo' Problems
(via JWZ)

Blasphemy™

February 04, 2006
With all this fuss over the cartoons of Muhammad, it has been argued that there's very little depiction of the major Christian figures allowed. This was all I could find this morning.

Double-you Tee Eff?

February 03, 2006
Apple - Trailers - Doogal - Trailer 1r

I didn't even know they'd made this... apparently the UK version had more local voices though.

House

February 03, 2006
This is pretty much how I feel. A lot of the modern games are largely static fun fairs with “you must be this level to go on this quest” posted on the rides. It'd be interesting to see what the consensus is on the question that follows this over at Terra Nova.
“For me, the holy grail question about MMOG design centers on the vesting of persistence in the world itself rather than in the characters. Almost everything I find unsatisfying, both as player and as scholar of MMOGs, has to do with the almost complete lack of dynamism in synthetic worlds themselves, that the only thing which changes, grows, reflects persistence, is the character.”

Terra Nova: World Persistence: One In A Series of Queries